Sep 19, 2005, 04:54 PM // 16:54
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#21
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Guest
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Quote:
Originally Posted by salja Wachi
i listed them to say you do not need them lol.
no ned for wop and wos.
you do not need attributes in death for consume and putrid. the damage is not important, so you bring putrid as your only death skill.
for the rest bring hexes and disenchants. in other words durse/blood.
like i said all you ahve to do is control coprpses not waste skill slots for wop and wos that you will probably not get off anyway.
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Tainted????????
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Sep 19, 2005, 04:55 PM // 16:55
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#22
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Banned
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Quote:
Originally Posted by Resin
^^ This advice coming from a W/Mo
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was it really that hard to pick up on the sarcasm in my first post or are people getting dumber every day?
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Sep 19, 2005, 04:56 PM // 16:56
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#23
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Guest
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Quote:
Originally Posted by Algren Cole
Necromancers suck ass at pvp..why anyone would use a necromancer is beyond me. There is no need for them on a PvP team. All you need for PvP is 6 warrior/monks and 2 healer monks.
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^^ There's Sarcasm there? Where?
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Sep 19, 2005, 04:57 PM // 16:57
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#24
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Banned
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Quote:
Originally Posted by Resin
^^ There's Sarcasm there? Where?
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confirmed...people ARE getting dumber every day.
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Sep 19, 2005, 04:57 PM // 16:57
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#25
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Resin
Tainted????????
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lingering curse is a better elite to bring against smiters. with LC and blood/curse you have 3 enchant removals at your disposal. strip/rend/ LC
the key to beating a smiting build is to keep the e/mo's with no enchants.
keep taking down the e/mos enchants and you cut the smiting teams damage by at least 75%
if you do htat smiting teams die very quickly
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Sep 19, 2005, 05:00 PM // 17:00
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#26
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Guest
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Quote:
Originally Posted by salja Wachi
lingering curse is a better elite to bring against smiters. with LC and blood/curse you have 3 enchant removals at your disposal. strip/rend/ LC
the key to beating a smiting build is to keep the e/mo's with no enchants.
keep taking down the e/mos enchants and you cut the smiting teams damage by at least 75%
if you do htat smiting teams die very quickly
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Um, I am always off target hitting the E/Mo when he hits Ether Renew. That's what my Rend is for. Have you played Tombs Lately, 75% IWAY. Lingering gonna own IWAY?
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Sep 19, 2005, 05:00 PM // 17:00
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#27
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Banned
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Quote:
Originally Posted by salja Wachi
lingering curse is a better elite to bring against smiters. with LC and blood/curse you have 3 enchant removals at your disposal. strip/rend/ LC
the key to beating a smiting build is to keep the e/mo's with no enchants.
keep taking down the e/mos enchants and you cut the smiting teams damage by at least 75%
if you do htat smiting teams die very quickly
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don't forget to mention that Lingering Curse drops all enchantments for 8-18 seconds and targe foe only recieves only half the benefit of healing with a recharge of 10 seconds....this skill is godly against ER builds...it's godly against any enchant heavy build.
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Sep 19, 2005, 05:05 PM // 17:05
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#28
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Resin
Um, I am always off target hitting the E/Mo when he hits Ether Renew. That's what my Rend is for. Have you played Tombs Lately, 75% IWAY. Lingering gonna own IWAY?
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actually i play 3-4 hours of tombs every day.
i would say about 50/50 smite iway.
and no lingering does not own iway, but a good build does (by build i mean all 8 players )
lingering does own HoH though. where it really matters. IWAY is countered pretty easily but it does not take a tainted necro to do it. IWAY can outheal the disease anyway. disease is about 3 health degen while IWAY give you about 7-9 health regen so the benefit of beign prepared for smiting builds outweighs the need to disease iway warriors anyway
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Sep 19, 2005, 05:07 PM // 17:07
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#29
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Guest
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Quote:
Originally Posted by salja Wachi
IWAY can outheal the disease anyway. disease is about 3 health degen while IWAY give you about 7-9 health regen so the benefit of beign prepared for smiting builds outweighs the need to disease iway warriors anyway
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That's why you add Well of Suffering for another 6 degen. Well of Profane on the Altar = Win.
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Sep 19, 2005, 05:07 PM // 17:07
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#30
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Frost Gate Guardian
Join Date: May 2005
Guild: Warrior Nation [WN]
Profession: W/N
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Why be a necro?
Blood Stained Boots... 16 fastcasting skill on corpses...
Death nova does a massive amount of AoE damage, and it ignores armor,
Putrid explosion with 16 Death? 105 AoE completely ignores armor...
Tainted Flesh Vs FoTM builds?
Well of the profane Vs Smite Circle?
Well of Suffering VS Iway..
And thats just DEATH.
The way you have to look at it is this:
Reasons to be primary necro:
up to 16 skill as a primary (only 12 as a secondary)
Bloodstained boots (awesome)
Dumping leftover points into soul reaping, (hey even 4 skill helps sometimes)
I used to be one of those "I hate Necro primarys" people , but after playing one a few months back, I am tottally loving the hidden power these guys have, we never do any Tombs or GvG without one =P
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Sep 19, 2005, 05:13 PM // 17:13
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#31
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Banned
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Quote:
Originally Posted by Resin
That's why you add Well of Suffering for another 6 degen. Well of Profane on the Altar = Win.
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I'd rather not build my necro around taking on an IWAY team...rather around taking on a Smite team as they're the team that is going to be holding the hall. Create a team build that can handle IWAY not a single character build. Bring a monk with Aegis + Blessed Aura...bring a Mesmer with Soothing Images..Bring ranger with Savage Shot + Pin Down + Cripple. When you hit a smite team (and you will) for the Hall your best bet is a necro with lingering curses...it's much easier to design a team that can take IWAY than it is a team that can take ER.
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Sep 19, 2005, 05:15 PM // 17:15
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#32
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Wilds Pathfinder
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Necros aren't useless or weak in pvp, just horribly limited. A lot of their skills just don't cut it for pve, and their attribute, while decent in tombs at the moment due to IWAY, is total trash in gvg. They are quite solid for arena and by far the best class in pve though.
They're a bit of a sore point among forumers here. Necro threads usually end up in flames (I suggest you go search for a 200+ post one a month or two back; solid and amusing read) because some people simply can't grasp the fact that the classes aren't perfectly balanced and that Necros got the short end of the stick.
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Sep 19, 2005, 06:10 PM // 18:10
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#33
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Krytan Explorer
Join Date: Jul 2005
Location: Illinois
Guild: None
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Well, in regards to getting groups, you need to be able to play other things. Very few "decent" groups will be looking for a Necro since a Necromancer occupies a specific niche in the group which often is played by a more trusted member. I wouldn't let a pickup play Necro for me. Maybe a Warrior or Ele.
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Sep 19, 2005, 06:35 PM // 18:35
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#34
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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invent your own Flavor. 5 necros + 3 monks build would be good for all you necros :P
guess your plan.
clue 2 monks have unyielding aura and 2 necros are blood. the others are death. the final monk is prot/wee bitty heal.
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Sep 19, 2005, 06:38 PM // 18:38
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#35
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Ascalonian Squire
Join Date: Jun 2005
Guild: AoS
Profession: E/Mo
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Quote:
Originally Posted by Algren Cole
in regards to your problem. Necromancers suck ass at pvp..why anyone would use a necromancer is beyond me. There is no need for them on a PvP team. All you need for PvP is 6 warrior/monks and 2 healer monks.
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This ran my BS detector right off the scale..
Either that, or my Sarcasm detector detected a disruption in the time/space continuum
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Sep 19, 2005, 06:39 PM // 18:39
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#36
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Banned
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Quote:
Originally Posted by Charcoal Ann
invent your own Flavor. 5 necros + 3 monks build would be good for all you necros :P
guess your plan.
clue 2 monks have unyielding aura and 2 necros are blood. the others are death. the final monk is prot/wee bitty heal.
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you are infatuated with this build. have you tested it? if not send me a whisper and I'll help ya test it. Though I'd make two of the monks smiter monks and 2 of the necro's batteries. And use the monks to smite off the minions...since any smart team would gank a necro before a monk.
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Sep 19, 2005, 06:45 PM // 18:45
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#37
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Krytan Explorer
Join Date: Jun 2005
Location: The Great Southwest
Guild: Shadowstorm Mercenaries
Profession: E/
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I saw a video that someone posted a while back that was 6 necros and 2 monks. It was set to "Thriller". So I guess it's possible.
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Sep 19, 2005, 06:58 PM // 18:58
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#38
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Wilds Pathfinder
Join Date: Jul 2005
Location: In a World of BADGERS!
Guild: Eternal Flame Brotherhood
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very well i shall test it! i don't expect it to work. at all.
but its a new idea.
the 2 necs that sacrifice themselves to death at the start are the batteries (they use BiP to kill themselves)
i like the smite off the minions idea.
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Sep 19, 2005, 07:02 PM // 19:02
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#39
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Banned
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Quote:
Originally Posted by Charcoal Ann
very well i shall test it! i don't expect it to work. at all.
but its a new idea.
the 2 necs that sacrifice themselves to death at the start are the batteries (they use BiP to kill themselves)
i like the smite off the minions idea.
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let me know when you're testing it. if you need a monk or a necro for testing I can make myself available. I think it's a build that might actually work with some fine tuning. Wouldn't hurt to throw Lingering Curse on one of the necros for ER shutdown.
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Sep 19, 2005, 07:29 PM // 19:29
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#40
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Banned
Join Date: Jun 2005
Location: Chicago
Guild: the Bleeding Edge
Profession: N/Mo
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Quote:
Originally Posted by Resin
That's why you add Well of Suffering for another 6 degen. Well of Profane on the Altar = Win.
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my friend suffering is a 2 second cast time and profane is a 3 second cast time.
consume is a 1 second cast time. any halfway decent necro on the other team will beat you to the corpse every single time.
that means you have 2 slots wasted on useless spells.
when i play necro no death necro will ever ever beat me to the corpse, that means he only has 6 spells to use while i have 8.
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